Ship it - BugSplat Blog

Ship It!

Stories of all the ways software crashes, what to do about them, plus what we've learned building and growing a small software company.

BugSplat Has a New Look

UI refinements and feature updates to the BugSplat web app, including improved navigation, clearer dashboards, upgraded charting, and better crash workflows designed to stay out of the way as teams scale.

Joey Plunkett
Joey Plunkett CEO at BugSplat
Technical 3 min read

Introducing Regression Alerts: Keep Bugs Fixed for Good

Introducing Regression Alerts: Catch recurring bugs early! Automatically detect and address regressions in newer software versions with real-time notifications via Discord, Teams, or Slack. Keep bugs fixed for good and maintain high software quality. Learn more today!

BugSplat Team
BugSplat Team The team behind the crash and error reporting tool BugSplat.
Changelog 1 min read

A Short 2024 Recap

With almost all of 2025 out in front of us, we wanted to make sure that you saw all of the great progress and useful features that got pushed live in 2024! Last year was a year of big strides forward, meaningful conversations with our community, and exciting updates to

Joey Plunkett
Joey Plunkett CEO at BugSplat
News 2 min read

BugSplat Newsletter: January Highlights

Get a quick overview of BugSplat's monthly newsletter! This month features Regression Alerts, our Postman API Collection, the Gameye Report on multiplayer game best practices, and the new BugSplat Monthundrum—a brain teaser with a chance to win a $100 gift card. Check your inbox for details!

Joey Plunkett
Joey Plunkett CEO at BugSplat
News 3 min read

Crash Report Upload Limit Increased to 100 MB

BugSplat's default crash POST size limit has been increased to 100 MB, giving developers more flexibility to include logs, screenshots, and attachments. Need more space? Contact support@bugsplat.com to customize your limits.

Joey Plunkett
Joey Plunkett CEO at BugSplat
News 1 min read

Jira Issue Syncing | BugSplat's November Newsletter

🐛Hi there, every third Thursday of the month, BugSplat sends out a monthly update to our users and mailing list. This newsletter gives an overview of what we've been up to this month, aims to educate readers about useful new features and tools inside of BugSplat, and gives

Joey Plunkett
Joey Plunkett CEO at BugSplat
News 5 min read

Introducing Dark Mode

BugSplat now supports Dark Mode! Choose between Dark Mode, Light Mode, or Match System Settings for a more comfortable debugging experience. Your theme preference will be saved across sessions. Learn how to switch modes and optimize your workflow with this new feature.

Joey Plunkett
Joey Plunkett CEO at BugSplat
Changelog 1 min read

The 80/20 Rule of Bug Fixing

The 80/20 rule of bug fixing: ~20% of defects cause ~80% of crashes. By identifying and fixing these critical bugs using tools like BugSplat, developers can significantly improve app stability and user experience while saving time and resources.

Joey Plunkett
Joey Plunkett CEO at BugSplat
Technical 2 min read

Introducing Custom Attributes

BugSplat's new Custom Attributes feature lets developers add any number of custom data points to crash reports. Fully searchable and filterable, this enhancement offers deep integration and customization for your projects, helping you gain valuable insights and improve application performance.

Joey Plunkett
Joey Plunkett CEO at BugSplat
Technical 2 min read

Meet BugSplat at GDC! 🎮🍕

As the excitement builds for this year's Game Developers Conference (GDC), we're thrilled to announce that BugSplat will be there, and we can't wait to connect with you! GDC has always been a hub for creativity, innovation, and collaboration in the gaming industry, and

Joey Plunkett
Joey Plunkett CEO at BugSplat
News 2 min read

A Look Back at 2023

As we've turned the final pages of 2023 and now set our sights on 2024, it felt like an appropriate moment to pause, reflect, and shine a light on the steps we've made over the past year at BugSplat. There are a couple of compelling reasons

Joey Plunkett
Joey Plunkett CEO at BugSplat
News 3 min read

Unraveling the Mysteries of C++ Call Stack Analysis with BugSplat

Introduction When you're knee-deep in C++ code, wrestling with the intricacies of memory management and low-level system calls, the last thing you want to deal with is spending hours on crash analysis. Enter BugSplat, a powerhouse for automated crash reporting and analysis, equipped to dissect your

BugSplat Team
BugSplat Team The team behind the crash and error reporting tool BugSplat.
2 min read

Crash Reporting and Stack Trace Analysis in C++ with BugSplat

Introduction BugSplat's primary focus is to assist developers in analyzing crashes and errors to gain a better understanding of issues within their applications. Software development is complex with multiple components that must work together, making bugs inevitable. Although the goal is to achieve perfect code, it is a

BugSplat Team
BugSplat Team The team behind the crash and error reporting tool BugSplat.
3 min read

How to launch games that don't crash (often)

Boost game stability with BugSplat's crash reporting. Catch bugs pre-launch, resolve post-release issues, and receive early alerts. Simplify bug tracking, prioritize fixes, ensure stable gaming, and gain a positive reputation. Track crashes across platforms.

Joey Plunkett
Joey Plunkett CEO at BugSplat
Game Dev 3 min read

How often should you clean you keyboard?

For many of us, our computer is the central touchpoint of our working lives. We spend hours each day typing away as we work, bringing back everything we've touched while grabbing a snack, running to the bathroom, working out at lunch, or taking a break with some coworkers.

Joey Plunkett
Joey Plunkett CEO at BugSplat
How We Work 4 min read

Crash and Error Reporting for Unreal Engine from BugSplat.

Are you looking to get better insight into crashes and errors in your Unreal Engine project? Look no further than crash reporting from BugSplat. Our powerful toolset helps you quickly identify and fix game crashes, allowing you to focus on creating the best possible gaming experience for your users.

Joey Plunkett
Joey Plunkett CEO at BugSplat
Game Dev 3 min read

What was the Great Video Game Crash of 1983?

At BugSplat, we are passionate about preventing software and video game crashes—but not all crashes are caused by bugs in code! In the early 80’s the video game industry was booming in North America - the price of home consoles had dropped, and the demand for new video games was skyrocketing.

Joey Plunkett
Joey Plunkett CEO at BugSplat
Grab Bag 6 min read

What Was the World’s First Video Game?

On a fall day in mid-October 1958, a nuclear physicist, Dr. William “Willy” Higinbotham, prepared something special for the visitors of Brookhaven National Laboratory’s annual public exhibition. At that event he unwittingly created what might be the worlds first video game.

Joey Plunkett
Joey Plunkett CEO at BugSplat
Grab Bag 7 min read

Crash Grouping and Aggregation in Search

BugSplat recently added Crash Grouping and Aggregation in Search. Grouping crashes provides new insight into your product's stability and allows you to prioritize fixes based on a wide variety of criteria. To try out this new feature, navigate to the Crashes page.

Bobby Galli
Bobby Galli CTO at BugSplat
Technical 2 min read

How to Build Google Crashpad

Crashpad is a cross-platform system for end-to-end crash reporting. Crashpad supports reporting of native crashes on a variety of operating systems including Windows, macOS, Linux, Android, and iOS. Crashpad also provides tools such as dump_syms, symupload and minidump_stackwalk that provide developers with function names, file

Bobby Galli
Bobby Galli CTO at BugSplat
Technical 1 min read

How to customize your Unreal Engine Crash Report Client

Crash Report Client is an Unreal Engine tool that allows developers to capture C++ crash reports from supported platforms. At crash time, a dialog is shown to the user so that they may add comments or replication steps to the details of the report. Once the crash report is submitted,

Bobby Galli
Bobby Galli CTO at BugSplat
Game Dev 7 min read

Quickly determine how many users experienced a crash

BugSplat recently added Crash Grouping and Aggregation in Search. Grouping crashes provides new insight into your product's stability and allows you to prioritize fixes based on a wide variety of criteria. To try out this new feature, navigate to the Crashes page.

BugSplat Team
BugSplat Team The team behind the crash and error reporting tool BugSplat.
News 1 min read

Support for Crashpad Attachments

BugSplat now supports attachments for Crashpad out of the box. Developers can include additional files with the Crashpad crash upload using the newest release of the BugSplat Crashpad SDK.

Bobby Galli
Bobby Galli CTO at BugSplat
News 1 min read
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