You've probably seen the same tool described as a "crash reporter" on one page and an "error monitoring" platform on the next, and reasonably wondered whether those are two different things you're supposed to buy separately. The terms get used interchangeably, which makes it hard to tell whether you have a gap in your tooling or just a vocabulary problem.
Here's the actual distinction, why it matters less than the marketing implies, and how to think about what you actually need.
The clean distinction
The difference comes down to severity, specifically whether your application survives.
A crash is when the program dies. An unhandled exception, an access violation, a stack overflow, the window blinking out of existence. The app didn't recover because it couldn't; whatever went wrong took the whole process down with it.
An error is when something goes wrong but the app keeps running. A handled exception you caught, a network request that failed, a save operation that didn't complete, a feature that silently broke while everything around it kept working. The user might not even notice, but something didn't go the way it was supposed to.
Take a game as the running example. A crash is the title closing to desktop mid-match. An error is the save-file write quietly failing while the game keeps playing, so the player only finds out an hour later that their progress is gone. Different blast radius, often the exact same underlying defect.
Why the line between them is blurrier than it looks
Here's the part the definitions leave out: crashes and errors aren't two separate species. They're points on one continuum, and defects slide along it.
The handled exception you caught and logged today is frequently the unhandled crash you ship next week, when an edge case slips past the catch block you thought covered it. The save-write error that the app survives in version 1.2 becomes the hard crash in 1.3 after someone refactors the surrounding code. The same root cause shows up as an "error" on Monday and a "crash" on Friday, depending on how the code around it changes and what input it meets.
Which means treating crashes and errors as totally separate problems, tracked in separate tools, costs you the through-line. You lose the ability to see that the crash spiking in your latest release is the same defect that was throwing handled exceptions two versions ago. The history fragments right when you need it whole.
So which do you need? Almost certainly both, in one place
If severity is a spectrum, then splitting it across two tools is splitting one problem in half. You end up with crashes grouped and prioritized in one dashboard, handled errors in another, no shared grouping, no single source of truth, and no way to watch a defect travel from "quietly handled" to "taking down the app."
The more useful setup captures the whole range together: hard crashes, handled exceptions, and the user-reported issues that don't throw anything at all, all in one place, grouped by root cause and sorted by impact. That's the bet BugSplat is built around. It captures crashes and non-fatal errors with the same clarity, groups them by stack signature so ten thousand reports collapse into the handful of actual defects behind them, and tracks them across versions so you can see a problem move along the severity spectrum instead of losing it at the handoff between two tools.
And it goes deepest where the range is hardest to cover. Plenty of tools handle web and mobile errors well. The crash end of the spectrum, native desktop, consoles, game engines, full minidumps with local variables and a symbolicated stack, is where things built for the easy cases tend to thin out. BugSplat captures handled exceptions through the same SDKs (a try/catch in Unity, an error handler in a web app, a caught promise rejection in Node) that capture the hard native crashes, so you get the whole spectrum without trading away depth at the dangerous end.
A note on what this isn't
Worth being straight about the boundaries, because "error monitoring" gets stretched to mean everything. Crash and error reporting is about failures, the things that broke, whether they took the app down or not. It's not the same as performance monitoring (APM), which watches for slow-but-working behavior, or logging, which records the events you deliberately instrumented. Those tools answer different questions, they overlap at the edges, and plenty of teams run more than one. Crash and error reporting is the one that catches what actually failed and tells you what to fix first. It's a specific job, and it's worth having a tool that does that job well rather than one that does ten jobs adequately.
The short version
A crash kills the app; an error is a failure the app survives. But they're the same spectrum, the same defects sliding between "handled" and "fatal" as your code changes, so you want them captured together, grouped together, and tracked across versions in one place, not split across two tools that each see half the picture. And you want depth at the crash end, because that's the half that's hardest to get right.
If you want to see the whole range in one dashboard, you can start free and send a crash and a handled exception to watch them land side by side.