Crash and Error Reporting for .NET
.NET fails in two different ways, and you want both covered. There's the hard crash, the process dies, often down in native or interop code, and there's the unhandled exception, the far more common case where something throws, a feature breaks, and the app limps on
Crash Reporting for Electron
Crash Reporting for Electron
Electron apps fail in two languages at once. There's the JavaScript layer, where you get exceptions and stack traces that look familiar. And there's the native layer underneath, the Chromium and Node internals, where a crash dumps a minidump that has nothing
Add BugSplat Crash Reporting to Your Monday.com Workflow
We're excited to announce that BugSplat's integration with Monday.com is live and brings a powerful combination of crash reporting and project management together, helping development teams work more efficiently and resolve issues faster.
How to Make Unreal's Crash Dialog Your Own
Your game crashes. At the worst possible moment, mid-match, on the verge of a win, the screen dies and Unreal's Crash Report Client pops up. By default, the dialog the player sees is the generic version, the one that ships with the engine before any studio makes
How to Read a Minidump File (and Why You Might Not Want To)
You've got a .dmp file. Maybe Windows Error Reporting left it behind, maybe your app wrote one when it crashed, maybe a user emailed it to you. It's a snapshot of your program at the moment it died, and somewhere inside it is the reason. Getting