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Guides

Crash and error reporting for the platforms and languages you actually ship on. Step-by-step setup and integration for Unreal, Unity, Xbox, PlayStation, Switch, iOS, Android, C++, and more. Start here to get BugSplat running.

Guides ·

Crash Reporting for Xbox

A crash on Xbox is a different kind of problem than a crash on PC. You can't ask a player to dig a log file out of a folder. You can't reproduce it on a dev kit you don't have in front of you.

BugSplat Team BugSplat Team · 2 min read
Guides ·

Crash Reporting for Android

If you're shipping native C++ on Android through the NDK, the crash story is different from anything in the managed Java or Kotlin world. A crash in your native layer doesn't give you a tidy Java stack trace. It gives you a native signal and a

BugSplat Team BugSplat Team · 2 min read
Guides ·

Crash Reporting for Nintendo Switch 2

Switch 2 is a new platform, and new platforms are where crashes hide. New hardware, new performance envelope, and a player base that will run your game in ways your test plan never imagined. Add the usual console constraints, no log file to walk a player through, no remote access,

BugSplat Team BugSplat Team · 3 min read