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Guides

Crash and error reporting for the platforms and languages you actually ship on. Step-by-step setup and integration for Unreal, Unity, Xbox, PlayStation, Switch, iOS, Android, C++, and more. Start here to get BugSplat running.

Guides ·

Crash Reporting for Playtests and Early Access

The moment you open your game to a real audience, before launch but past your own machine, something breaks that you've been getting away with the whole time: manual crash triage. Up to now you've been close enough to your crashes to mostly keep up. A

BugSplat Team BugSplat Team · 3 min read
Guides ·

Crash Reporting for PlayStation

When a PlayStation build crashes, you're debugging a console you can't treat like a PC. No log folder to walk a player through, no remote shell, often no way to reproduce it on the dev kits you have on hand. And on a platform where stability

BugSplat Team BugSplat Team · 3 min read
Guides ·

Crash Reporting for iOS

iOS crash reports are technically available and practically useless until you symbolicate them. Apple gives you a .crash file full of memory addresses, and the only thing that turns those addresses into your function names and line numbers is the matching .dSYM. Miss that match and you're staring

BugSplat Team BugSplat Team · 2 min read
Guides ·

Crash Reporting for C++

Native C++ doesn't hand you a stack trace when it falls over. It hands you a memory dump, if you're lucky, and a pile of addresses that mean nothing until they're symbolicated against the exact build that crashed. That gap is where most C+

BugSplat Team BugSplat Team · 5 min read